[{"@context":"https:\/\/schema.org\/","@type":"Article","@id":"https:\/\/www.festigo.sk\/prichadza-cas-pre-nove-graficke-spracovanie-a-realnejsiu-podobu-videohier\/#Article","mainEntityOfPage":"https:\/\/www.festigo.sk\/prichadza-cas-pre-nove-graficke-spracovanie-a-realnejsiu-podobu-videohier\/","headline":"Prich\u00e1dza \u010das pre nov\u00e9 grafick\u00e9 spracovanie a re\u00e1lnej\u0161iu podobu videohier","name":"Prich\u00e1dza \u010das pre nov\u00e9 grafick\u00e9 spracovanie a re\u00e1lnej\u0161iu podobu videohier","description":"Grafick\u00e1 podoba a rozhranie po\u010d\u00edta\u010dov\u00fdch hier sa neust\u00e1le vyv\u00edja. Porovnajme si napr\u00edklad hry z rokov 90tych s hrami od roku 2000 a vid\u00edme ve\u013ek\u00fd rozdiel. Svoju vidite\u013en\u00fa inov\u00e1ciu grafickej podoby priniesol aj [&hellip;]","datePublished":"2018-01-25","dateModified":"2018-01-25","author":{"@type":"Person","@id":"https:\/\/www.festigo.sk\/author\/#Person","name":"","url":"https:\/\/www.festigo.sk\/author\/","identifier":1,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/68b3ed45b3ae6ecdad6bfa25b4077e93536d7764172b2830acbdb661d7242512?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/68b3ed45b3ae6ecdad6bfa25b4077e93536d7764172b2830acbdb661d7242512?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"festigo.sk","logo":{"@type":"ImageObject","@id":"\/logo.png","url":"\/logo.png","width":600,"height":60}},"image":{"@type":"ImageObject","@id":"https:\/\/www.festigo.sk\/wp-content\/uploads\/img_a286298_w2038_t1521998941.jpg","url":"https:\/\/www.festigo.sk\/wp-content\/uploads\/img_a286298_w2038_t1521998941.jpg","height":0,"width":0},"url":"https:\/\/www.festigo.sk\/prichadza-cas-pre-nove-graficke-spracovanie-a-realnejsiu-podobu-videohier\/","wordCount":399,"articleBody":"Grafick\u00e1 podoba a rozhranie po\u010d\u00edta\u010dov\u00fdch hier sa neust\u00e1le vyv\u00edja. Porovnajme si napr\u00edklad hry z rokov 90tych s hrami od roku 2000 a vid\u00edme ve\u013ek\u00fd rozdiel. Svoju vidite\u013en\u00fa inov\u00e1ciu grafickej podoby priniesol aj rok 2010 a dnes nast\u00e1va \u010das, posun\u00fa\u0165 sa op\u00e4\u0165 vidite\u013en\u00fdm krokom vpred. Ten krok je u\u017e v podstate zrealizovan\u00fd, nov\u00fd patent si osvojili zn\u00e1mi v\u00fdrobcovia hardv\u00e9ru ale aj videohier a vrav\u00edm v\u00e1m, bude to op\u00e4\u0165 vidite\u013en\u00e1 zmena a \u010fal\u0161\u00ed revolu\u010dn\u00fd posun dopredu na nieko\u013eko rokov. U\u017e si len po\u010dk\u00e1me, k\u00fdm sa tento patent zavedie do praxe, respekt\u00edve do nov\u00fdch hier a zariaden\u00ed.Nov\u00e1 technol\u00f3gia prich\u00e1dzaVlastne ide o doplnok pre grafick\u00e9 karty, ale v\u00fdznamn\u00fd doplnok. Pri\u0161iel s n\u00edm Microsoft, k dne\u0161n\u00e9mu rozhraniu DirectX 12 sa prid\u00e1 doplnok s n\u00e1zvom DirectX Raytracing, ktor\u00fd budeme pozna\u0165 pod skratkou DXR. Pozadu v\u0161ak nezaost\u00e1va ani najzn\u00e1mej\u0161\u00ed v\u00fdrobca grafick\u00fdch kariet nVidia, t\u00fato nov\u00fa technol\u00f3giu predstavil ako RTX.\u010co to ale znamen\u00e1 pre be\u017en\u00e9ho u\u017e\u00edvate\u013ea?Pravdepodobne ste videli nejak\u00fd nov\u00fd film, v ktorom boli priam neuverite\u013en\u00e9 grafick\u00e9 efekty a ich celkov\u00e9 prevedenie vyzeralo skr\u00e1ka super. Takisto ste si mo\u017eno v\u0161imli, \u017ee tieto filmov\u00e9 efekty s\u00fa grafick\u00fdm spracovan\u00edm vidite\u013ene nadradenej\u0161ie a p\u00f4sobia na n\u00e1s strhuj\u00facej\u0161ie, ne\u017e pokia\u013e hr\u00e1me po\u010d\u00edta\u010dov\u00fa hru. Vlastne efekty vo filmoch boli oproti videohr\u00e1m v\u017edy o badate\u013en\u00fd kus vpred. No to sa m\u00f4\u017ee zmeni\u0165. Spomenut\u00e9 grafick\u00e9 doplnky DXR alebo RTX n\u00e1m maj\u00fa prinies\u0165 do hier presne ten ist\u00fd z\u00e1\u017eitok, ak\u00fd prin\u00e1\u0161aj\u00fa aj filmov\u00e9 efekty. Skr\u00e1tka doteraz najre\u00e1lnej\u0161iu podobu v hran\u00ed. Bude to sp\u00f4soben\u00e9 t\u00fdm, \u017ee RTX \/Ray tracing\/ dok\u00e1\u017ee \u013eudsk\u00e9mu oku \u010do najre\u00e1lnej\u0161ie pribl\u00ed\u017ei\u0165 obraz \u010di svetlo, ak\u00e9 vn\u00edmame v be\u017enom \u017eivote. N\u00e1\u0161 zrak tak bude vn\u00edma\u0165 videohru takmer toto\u017en\u00fdm sp\u00f4sobom, ako vn\u00edma ostatn\u00e9 veci na\u017eivo. Jednoducho povedan\u00e9, mnoh\u00ed z n\u00e1s zrejme v grafike videohier nen\u00e1jde ani n\u00e1znak chybi\u010dky \u010di nedostatku. Malo by \u00eds\u0165 o zatia\u013e najlep\u0161ie a hlavne najre\u00e1lnej\u0161ie grafick\u00e9 spracovanie v hist\u00f3rii po\u010d\u00edta\u010dov\u00fdch hier.\u00a0                                                                                                                                                                                                                                                                                                                                                                                        3.7\/5 - (14 votes)        "},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Prich\u00e1dza \u010das pre nov\u00e9 grafick\u00e9 spracovanie a re\u00e1lnej\u0161iu podobu videohier","item":"https:\/\/www.festigo.sk\/prichadza-cas-pre-nove-graficke-spracovanie-a-realnejsiu-podobu-videohier\/#breadcrumbitem"}]}]